Works only on Direct3D10, but I assume it can be ported to Direct3D9
The problem is: I want to contribute to OxyPlot, but I guess I'd better put an opensource fork with credits, so someone can port rendering from it to Oxy. Rendering is kinda heavily optimised now, all up to LineSeries itself, and I will continue to get rid of unnecessary stuff. Right now actual rendering is mostly carried out by geometry shaders. I push raw points' data in screen coords to the vertex buffers as line lists and strips, and shaders process it into triangle stripes. Now, for example, I'm moving line clipping routines to the vertex shader stage frustum culling. I'd like to move screen coords transformation to the shader stage too in the nearest future.
So stay tuned, major performance breakthrough for OxyPlot is near.
I need to generate plots, save them to images and embed them in emails, all in a Windows service app, i.e. I have no dependencies on any UI libraries. I'd prefer to keep it that way and I don't want to reference Windows Forms, WPF or one of the other UI frameworks.
It should be possible to export to PNG by using just System.Windows.Drawing and package that all up as e.g. OxyPlot.Headless.
I have an oxyplot RectangleBarSeries and a button "Reset". When I press the button I want the zoom to reset (in the same way the zoom resets when A is pressed on the keyboard). I've tried the ResetAllAxes(); function, but it doesn't work. Is there any other way to achieve this?
I have been looking for a way to invert an axis (smallest value in the top, largest in the bottom).
LinearAxis la = new LinearAxis()
AbsoluteMaximum = 10,
AbsoluteMinimum = 1, MinimumMajorStep = -1, IntervalLength = -1, MajorStep = -1
Oxyplot fails if max < min or step is less than 0 (exception).
It would be nice if this was possible
How to make rounded corner of Oxy Plot (Bar chart / Column) graphs ? Is that possible in Oxy Plot ?
Can I plot filled circles with user specified intensities (gray scale) and locations with current implementation? If not, any example how to extend the rendering model? Thanks.
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