Your comments

And, moreover, I think this can be fixed by interpolating the values of the map for each future pixel. You will then get a giant matrix of values (of the size of the desired bitmap). Then, and only then, you can convert it to a bitmap. (there will be then no need to interpolate the bitmap because every pixel will be defined).
It certainly is not optimal, but it should work
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Olivier
Hello,

I have (of course) the same issue.
In my opinion, the only way to correct this is to modify the source code (eventually by adding an "InterpolationMode" enum if you want to keep the bitmap interpolation mode (but it really seems wrong to me)).
Is this planned ?

Olivier